Lab #7
World
Fisheries
Playing
the ÒFishing GameÓ
Learning Objectives:
á
To examine the health
of a fish population from the commercial fishing point of view
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Factors determining how much fishing can be done and
still maintain a viable fishery?
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Issues affecting the health of a fishery
Preparation __ Read
this chapter
What is man without the beasts? If all the beasts were gone, men would die from a great loneliness of
spirit. For whatever happens to
the beasts soon happens to the man. All things are connected.
Whatever befalls the earth befalls the sons of the earth. Man does not weave the web of life, he
is merely a strand in it. Whatever
he does to the web, he does to himself.
Chief SeattleÕs Message, Chief Seattle.
Introduction
In this lab you will study
the world's fisheries and experience the fishing industryÕs point of view. The "fisheries" are affected
seriously by industries that harvest, process, then sell seafood to you and
me. The health of the fisheries
requires that only as many fish are harvested as can be replenished by natural
reproduction. It also requires
that the food chain remains healthy. For example, if the target fish is swordfish, but the anchovies that
they feed on are over harvested, the swordfish population will suffer.
The main activity will be
a simulation game called ÒFishBanks.Ó This game will allow you to experience creating your own fishing company
and competing with other fishing companies in an attempt to maximize your
profit. This game is remarkably effective in demonstrating some of the many
inter-related factors that affect the health of a particular Òfishery.Ó
The
Fishbanks game was developed by Dr. Dennis Meadows, of the Laboratory for
Interactive Learning at the Institute for Policy and Social Science Research,
at Hood House – University of New Hampshire, Durham, NH 03824 (see http://www.unh.edu/ipssr/FishBank.html). The game allows participants to
experience many of the decisions and problems that Òreal lifeÓ fishing
companies must face. Dr. Meadows presents FishBanks to academic groups and
governmental agencies worldwide.
Description
of the game:
The
class divides into fishing companies of four to five people. The object of the game is to maximize
your assets at the end of the game, which is at 10 rounds.
Steps of play:
1. Receive computer printout and record the results on decision sheet under ÒAnnual Report,Ó (rows R:1 to R:7)
2. Bid for auctioned ships, if an auction is held. The operator will enter the results into the computer. Enter the results into the decision sheet in rows D1 and D2.
3. Buy or sell ships from/to other companies and fill out sales contract. Enter the results into the decision sheet in rows D3 and D4. Bring the sales contract to the game operator.
4. Decide on how many new ships to order and enter the number into decision sheet.
5. Calculate and record new fleet size and enter the result in row D8. Remember that ships that are ordered will not be available until next year, so don't add them to the fleet this year.
6. Allocate ships among fishing areas and harbor, and record decisions on decision sheet, row D7.
7. Give decision sheet to Game Operator. Operator enters transactions and decision into computer program.
Part
#32:
Results of the game
á
Game Operator shows
summary graphs
Part #4: Work the In-Lab problems.
Part #53:
Discuss the game
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What did you learn from
playing this game?
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How would you do it
differently next time?
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What were some of the
difficulties you encountered?
After
lab section, turn in Organizational Chart, with team member barcodes, Decision
Sheets, and Team strategy worksheets.
FishBanks, LTD.
Congratulations!
You have just been hired to mange one of the principal fishing companies in
your country. Together with the
others in your company – Captain and crew members – you will
operate your fishing fleet each year according to policies you design to
maximize your assets. The rules
and information required for your success are provided below.
Criterion
of Success:
Your teamÕs
goal is to achieve the greatest possible assets by the end of the game. Your assets equal the sum of your
accumulated bank balance plus the salvage value of your ships at the end of the
final year in the game.
You begin
the game with a fleet of ships, a bank account of ($200) x (number of ships),
and access to two offshore fishing areas.
Each round
you must determine your fleet size by deciding whether to bid for ships at
auction, make ship trades with other teams, order new ships to be constructed
by the shipyard, or maintain your fleet at its current size. Then you must decide how to divide your
ships among the Coastal and Deep Sea fishing areas and the Harbor. You will be most successful if your
decisions are based on a long-term strategy for fleet size and allocation. You must also take into account the
actions of the other teams and modify your strategy accordingly.
Bank
Balance:
Your bank
balance is increased by income from fish and ship sales, and decreased by
expenditures for ship purchases and operation. Additionally, your account is subject to interest earnings
and charges.
Your total
assets equal the sum of your bank balance plus the salvage value of your ships,
$250 per ship, at the end of the game.
Income: You
can earn income by:
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Selling
your fish catch at a fixed price of $20 per fish,
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Selling
your ships to other companies at a negotiated price
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Earning
10% interest on your bank account during seasons when your minimum bank account
remains positive.
Expenses: You incur expenses by:
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Buying
ships at auction
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Buying
ships from other companies at a negotiated price
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Ordering
the construction of new ships at $300 per ship
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Ordering
and maintaining your ships in one of both of the two fishing areas or leaving
them in the harbor
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Paying
15% interest on your loans during years when your minimum bank balance becomes
negative.
Interest: Interest earnings and charges are
based on your minimum bank balance during the year. To determine what your minimum bank balance will be, you
must keep in mind the precise sequence of credits and debits to your account.
Ships
You may change the size of your
fleet by buying ships at auction, negotiating to buy or sell ships from another
company, and ordering new ships from the shipyard.
Ships
cannot be lost or damaged, and used ships purchased in an auction or trace are
as good as new ships ordered from the factory.
Auctions:
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From time to time a fishing company in a neighboring
country will go bankrupt. Its ships
are then sold in one lot to the highest bidder, and they may be used
immediately.
Only one company can win the ships,
but two or more teams can agree ahead of time to divide the ships later
(during the trading session) at a negotiated price.
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Trades:
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During the trading session all companies are free to
negotiate the purchase or sale of ships. Ships that are traded are available to the purchaser for
fishing immediately.
Rentals can be arranged by a prior
agreement to buy ships and sell them back for a lower price in a later year.
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Construction:
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Every year the shipyard accepts orders for new ships. These are available at a fixed price
of $300 per ship. The ships are
picked up and paid for at the end of the year, so there is effectively a
one-year construction delay before the ships may be used.
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Salvage:
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At the end of the game your ships will be scrapped. Their
salvage value, $ You may not scrap ships before the
end of the game.
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Fish
AREAS:
Two fishing areas are available to
you: a large Deep Sea fisher, and a smaller Coastal fishery. Biologists have estimated that the Deep
Sea could potentially support between 2,000 and 4,000 fish, while the Coastal
area could support between 1,000 and 2,000 fish. Since there has been no sign of over-harvesting in the past,
you are probably safe to assume that the actual populations are somewhere near
these upper limits.
Note: depending on the number of fishing companies, the maximum
and minimum numbers for fish population may change. Ask the game manager to post these numbers.
The normal yearly catch in the Deep Sea, 25 fish per ship,
is higher than that in the Coastal area, 15 fish per ship. However, it costs $250 per year to
operate a ship in the Deep Sea, while in the Coastal area the cost is only $150
per year. Operating costs remain
fixed, but the catch in each area may vary according to factors explained
below.
HARVEST:
Your total fish catch is influenced
by the number of ships you send to sea, the ship effectiveness, and the
weather. With good weather catch
can be as much as 20% above normal, while bad weather may reduce catch by up to
20%. Weather is the same in both
areas and for all teams in any given year.
Ship
effectiveness – the number of fish caught per ship each year –
depends on the normal productivity of the area where the ship is operating, and
on the density of fish in the area. The general relationship between fish density and ship effectiveness is
shown at the right.
The
number of ships in an area does not affect ship effectiveness; in other words
ship crowding is not a factor. However, if there are many ships in one area the fish population may be
somewhat reduced, and the next yearÕs harvest will be affected.
POPULATION DYNAMICS:
The fish population is increased by
natural births; it is decreased by natural deaths and by harvesting. The fertility of the fish and their
lifetime are both influenced by the density of fish. The general shape of the relationship governing new fish,
net additions to the fish stock each year (births – natural deaths), is
shown at right.
![]()
TERMS
ON THE DECISION SHEET:
ANNUAL
REPORT:
R:1 Deep Sea Fishery
Catch: This is the
total number of fish caught by the ships you sent to the Deep Sea fishery in
the last year.
R:2 Coastal Fishery
Catch: This is the
total number of fish caught by the ships you sent to the Coastal fishery in the
last year.
R:3 Price of Fish: The price of fish is fixed at $20
per fish sold.
R:4 Total Fish
Sales: This is the
product of two factors: your total catch (the sum of the R:1 and R:2 above) and
the price for each fish sold (R:3).
R:5 Interest: When your minimum bank balance
during the year is negative, you are charged 15% interest. This may happen even when fish sales at
the end of the year leave you with a positive bank balance. If the figure for interest on your
report is positive, that means your minimum bank balance during the year was
positive and you earned 10% interest on the minimum balance. You can calculate your bank balance
yourself by adding your credits and debits in the sequence shown in the Bank
Balance section of this role description.
R:6 Initial and
Balance: In the
first year this is typically $200 per ship in your fleet. Thereafter the amount is calculated by
the computer program.
R:7 Ship Fleet
Before Auctions and Trades: This is the number of ships you start with at the beginning of the
year. It will equal D:8 in the
last year plus any new ships ordered (D:7) in the last year.
AUCTIONS,
TRADES, AND ORDERS DECISIONS:
D:1 Ships Purchased in Auction: Normally this will be zero, since
auctions are not always held, and only one firm can make the highest bid. If you win the auction, record here how
many ships you obtained.
D:2 Money Spent on Auction
Purchases: If the
term above is zero, then this will also be zero. If your team did win the auction, record here the total
amount of money you paid for all the ships.
D:3 Ships Purchased in Trades: If you bought ships from one or
more of the other teams, record here the total number of ships you obtained
from all other teams combined. All
transactions require a transaction report that is delivered to the game
administrator.
D:4 Money Spent on Trade
Purchases: If you
bought ships from one or more of the other teams, record here the total amount
of money you paid to all other teams combined.
D:5 Ships Sold in Trade: If you sold some of your ships to
one or more of the other teams, record here the total amount of money you
received from all other teams combined.
D:6 Money Received from Trade
Sales: If you sold
some of your ships to one or more of the other teams, record here the total
amount of money you received from all other teams combined.
Note: you can effectively rent ships from
another team by agreeing to buy a ship this year for some price and then to
sell it back in the next year for zero dollars.
D:7 New Ships Ordered: Here you record your decision about
the number of new ships that you wish to have constructed for use in the next
year. These cost you $300 each,
but you can borrow the money from the bank if your bank balance is inadequate
to finance your desired purchases.
SHIP
ALLOCATION DECISIONS:
D:8 Ship Fleet After Auctions
& Trades: This
is the number of ships you have for use in fishing this year. It equals R:7 + D:1 + D:3 – D:5.
It is not influenced by your decision regarding D:7, New Ships Ordered. These ships only become available to
you at the beginning of next year.
D:9 Ships Sent to Deep Sea
Fishery: Each ship
sent to the Deep Sea fishery costs you $250 in operating costs. This money may be borrowed from the
bank, if the total operating costs exceed your bank balance. However, you will then have to pay
interest on the loan.
D:10 Ships Sent to Coastal
Fishery: Each ship
sent to the Coastal fishery costs you $150 in operating costs. This money may be borrowed from the
bank, if the total operating costs exceed your bank balance. However, you will then have to pay
interest on the loan.
D:11 Ships Remaining in Harbor: Each ship left in the harbor costs
$50 in operating costs.
Fish Banks Quick Reference Sheet:
Fishing Areas:
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Deep Sea
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Coastal
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Harbor
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Operating Cost:
(per ship per year)
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$250
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$150
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$50
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Normal Yield
(fish
per ship per year)
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25
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15
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0
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Estimated maximum fish
population
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2000-4000
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1000-2000
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0
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Ship Purchases:
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Availability
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Cost
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Purchase in auction
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Immediate
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Highest bid
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Purchase in trade session
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Immediate
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Negotiated price
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Order from shipyard
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One year delay
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$300
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Other Info:
Price of fish
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$20
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Interest rate on loans
(when minimum bank balance is negative during the year)
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15%
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Interest rate on savings
(when minimum bank balance is positive during the year)
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10%
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Sample Season:
Transaction
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Income
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Expenses
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Bank Balance
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Initial bank balance
|
|
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$2000
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Buy 4 ships at auction
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$1200
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$800
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Sell 2 ships in trade
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$700
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1500
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Operate 6 ships in Deep
Sea
|
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$1500
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$0
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Operate two ships in Coast
|
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$300
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-$300
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Sell fish from Deep Sea
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$3000
|
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$2700
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Sell fish from Coast
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$600
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$3300
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Pay interest on minimum
bank balance (-$300)
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$50
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$3250
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Pay for new ship ordered
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$300
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$2950
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Final bank balance
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|
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$2950
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Blank
Annual Report Year
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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R:1 Deep Sea Bank Catch
(#fish last year)
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0
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R:2
Coastal Bank Catch (#fish last year)
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0
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